AC3D – beginner tutorial – creating, moving, resizing. by acorvale. Ac3D Aircraft Modeling Tutorials: Cabin Window Frame. by Narendran. I just got AC3D, hoping to expand my ability of 3D modeling. I was wondering if some one could point out a few good tutorials to start learning. Hi guys, I got several questions about the airport design in AC3D. Here is my first video tutorial aerial image background in AC3D Hope you.

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I’ll ac3f some fun now adding objects to my airports. There may be a better way to do this–I’m not sure. Also am I limited to the resolution of the mesh when it comes to aligning it with the background image? I checked the reference point on the crosshairs and it is exactly tutorual it should be as per the reference point i chose in fset. So far I’ve made a large mesh that covers the background image, and cut out a section that just spans my two overlapping runways.

Here is my first video tutorial aerial image background in AC3D. Here’s a screenshot of how it looks right now I only geoconverted a small area around it: Rodeo – You’re a legend, thanks for this! In Ihrem Webbrowser ist JavaScript deaktiviert. Then just open up google maps, find that exact same spot on the satellite view where your AC3D crosshairs are, zoom way in, click it, and copy the coordinates.

I tried that but got stuck trying tutrial manipulate that outer runway mesh. Thanks for all you work on these tutorials. The x-axis in ac3d points to the north in aerofly, therefore you must rotate it before exporting.

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You’ll see me hunting around for it at the end and finally finding it and fixing it. Hi guys, I got several questions about the airport design in AC3D. So if you have several contiguous areas like I did, you’ll have to repeat this operation on all of them.

Perhaps I was doing something incorrectly, but I always ended up with really tiny gaps between the ‘outer area’ and the runway which created open slivers when loaded into the game.

However, it can also create issues with selecting what you intend to select in the 3D view, as you’ll see at the end of my video when I was trying to correct the surface normals Again, it seems confusing but it’s actually very simple.

Note that I made a mistake at the very beginning — I still had “select through” enabled, and when I intended to select the surface under my mouse cursor, it for some reason selected a surface off-screen and I didn’t notice.

I’ve read it a few times and am trying to follow it now. As you can see the runway is as per the background image, image sourced from fset but when i put it in the sim it is not overlaid under the original runway, see pictures a few posts up.

This certainly isn’t that simple and it creates a really ugly mesh if you have used curves and splines to define your runway like I did, but Aerofly doesn’t seem to mind about the mesh ugliness because it’s only using this to determine tutoroal the non-runway terrain ends as far as I can tell. I hope that helps! It’s easy to fix though: This is the line that says: You will end up with a triangular surface mesh that connects the all the vertices, meaning you will need to then do a shift-select to grab all the ones where your runway is and delete them to create the cutout.

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There were quite a few things I changed, so I tried to keep a list as I went. I think one of the other users that was helping you entered their own file path info, so it was giving an error. Or is the recommended approach to take the kdwh example, cut out the existing background image, load in a new one as you expkain here and try to move and stretch the kdwh objects for use in your own airport?

Another thing to be careful of is make sure that all your surface normal point the correct direction — you can check this by turning on “Normals” in the 2D and 3D menus, and then looking at the different viewports.

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Can you do another video tutorial showing a more advanced form of runway mesh cutout? You can even change your reference point to a different location if you want: I think showing examples of this rather than trying to type it out will make it a lot clearer!

This is because it rotates about the geometric center of the shapes you’re rotating. I re-read and saw you said you were also stuck on rotation. Thanks a million, Rodeo. In Ihrem Webbrowser ist JavaScript deaktiviert.

So if you already have it named and grouped like I did, make sure to select the keeper first before doing the merge.